Userless authentication using public-key cryptography – Part 1

Up until now, everything had been satisfactory...

The Problem

I've been creating a sort of digital board game for Android in Unity. Having arrived at the part where I needed to implement multiplayer, I was faced with a dilemma. How will these players find one anothers' games and connect to play? How will they invite friends? How will I identify them? How will their moves synchronize between devices? Am I going to ask them to create a user account? (more…)

By kryptx, ago

Besides, why is it unpronounceable?

I’ve spent a fair amount of time both authoring and consuming RESTful APIs that adhere to the HATEOAS constraint that has become so popular lately. An acronym for Hypertext as the Engine of Application State, it typically means that the API provides hypertext links for clients to navigate their structure. Read more…

By kryptx, ago