C#

Userless authentication using public-key cryptography – Part 1

Up until now, everything had been satisfactory...

The Problem

I've been creating a sort of digital board game for Android in Unity. Having arrived at the part where I needed to implement multiplayer, I was faced with a dilemma. How will these players find one anothers' games and connect to play? How will they invite friends? How will I identify them? How will their moves synchronize between devices? Am I going to ask them to create a user account? (more…)

By kryptx, ago